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Procedural Content Generation Framework (Experimental)
TC
Thomas Convard
Posted on March 2023

The Procedural Content Generation Framework (PCG) is a toolset for creating your own procedural content inside Unreal Engine. PCG provides artists and designers the ability to build fast, iterative tools and content of any complexity ranging from asset utilities, such as buildings or biome generation, up to entire worlds.

The PCG framework is built for extensibility and interactivity, providing easy integration into existing world building pipelines, effectively blurring the lines between procedural and more traditional workflows.

  • Build tools to populate worlds quickly and efficiently with optimal, high-quality content

    • Create advanced procedural rules

      • Deterministic rules, communication between graphs

      • Supports Landscapes, Splines, Volumes, Blueprints, Geometry Script, Niagara and more.

    • Runtime on-demand generation

    • Non-destructive workflows that allow manual interactions

    • Fast iteration speed through real time, live editing workflows

    • Spawn content optimally with World Partition support, control over instancing and actor counts

  • Custom Procedural Node Graph

    • Library of operators

    • Attribute Spreadsheet

    • Determinism / Unit testing

    • Live changes updating in real time to support a live workflow

  • PCG Component

    • Generate content and interact with data in the world

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