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Gameplay Cameras
RT
Rémi Toupin-Gaudet
Posted on June 2024

Coordinating cameras in Unreal Engine has never been easier. We are aiming to provide a new workflow, with tools and data assets which try to make multi-user camera auditing a reality by splitting the system into multiple, logically organized files. Users should be able to easily author new cameras modularly, as a team, and integrate them into the system that will handle transitions between the different setups in a very flexible and streamlined way. Our toolset will ensure that debugging cameras will be easier than ever, as we are making the system and debug tools compatible with rewind debugger.

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