With adding nodes "Get Main Light" and "Get Additional Light”, you would be able to more easily create custom lighting in Universal Render Pipeline.
Currently you can create custom lighting in Universal Render Pipeline using the custom function node see this blog post for more information: https://blogs.unity3d.com/2019/07/31/custom-lighting-in-shader-graph-expanding-your-graphs-in-2019/
There are no plans to enable custom lighting in HDRP, as HDRP was built with the separation of lighting and materials on a foundational level.